#ifndef WH_PLAYERS_H_3541625a_ #define WH_PLAYERS_H_3541625a_ extern void write_players(const char *); extern long int find_player(const char *); extern long int close_player(const char *, const char *); extern long int add_player(const char *); extern int reserved(const char *); extern void clear_present(void); extern void clear_active(void); extern void saw_player(const char *, const char *, const char *); extern void arrive_player(const char *, const char *, const char *); extern void leave_player(const char *, const char *, const char *); extern void idle_player(const char *, long int); extern void active_player(const char *, const char *, const char *); extern void gave_player(const char *); extern void donate_player(const char *, long int); extern void assault_player(const char *); extern void heard_player(const char *, const char *); extern void spoke_player(const char *); extern void read_players(const char *); extern void add_msg(long int, long int, const char *); extern void player_query(long int, const char *); extern void all_player_query(long int, const char *); extern void check_players(void); extern void look_at_thing(const char *); extern int killed_me_today(const char *); extern void object_query(const char *, const char *); extern void asleep_query(const char *); extern void awake_query(const char *); extern void connected_query(const char *); extern void who_is(const char *, const char *); extern long int msg_count(long int); extern int quote_player(const char *, const char *, int); extern void quote_random_player(void); extern int is_jerk(const char *); extern void do_msgs(void); extern int give_msgs(long int); extern void msg_total(const char *); #endif