#ifndef _P_OBJECTS_H_c8c64a8b_ #define _P_OBJECTS_H_c8c64a8b_ #include "prims.h" void prims_moveto (__P_PROTO); void prims_contents (__P_PROTO); void prims_exits (__P_PROTO); void prims_daemons (__P_PROTO); void prims_next (__P_PROTO); void prims_match (__P_PROTO); void prims_rmatch (__P_PROTO); void prims_owner (__P_PROTO); void prims_location (__P_PROTO); void prims_getlink (__P_PROTO); void prims_online (__P_PROTO); void prims_db_top (__P_PROTO); void prims_dbtop (__P_PROTO); void prims_chown (__P_PROTO); void prims_linkcount (__P_PROTO); void prims_getlinks (__P_PROTO); void prims_trig (__P_PROTO); void prims_callers (__P_PROTO); void prims_caller (__P_PROTO); void prims_daemon (__P_PROTO); void prims_kill (__P_PROTO); void prims_prog (__P_PROTO); void prims_backlinks (__P_PROTO); void prims_backlocks (__P_PROTO); void prims_backprops (__P_PROTO); void prims_nextowned (__P_PROTO); void prims_numowned (__P_PROTO); void prims_lock (__P_PROTO); void prims_unlock (__P_PROTO); void prims_force (__P_PROTO); void prims_memused (__P_PROTO); void prims_uid (__P_PROTO); void prims_current_frame_id (__P_PROTO); void prims_frame_id_busy_p (__P_PROTO); void prims_trigger_exit (__P_PROTO); #define PRIMS_OBJECTS_FL prims_moveto, prims_contents, prims_exits, \ prims_daemons, prims_next, prims_match, prims_rmatch, prims_owner, \ prims_location, prims_getlink, prims_online, prims_db_top, \ prims_dbtop, prims_chown, prims_linkcount, prims_getlinks, \ prims_trig, prims_callers, prims_caller, prims_daemon, prims_kill, \ prims_prog, prims_backlinks, prims_backlocks, prims_backprops, \ prims_nextowned, prims_numowned, prims_lock, prims_unlock, \ prims_force, prims_memused, prims_uid, prims_current_frame_id, \ prims_frame_id_busy_p, prims_trigger_exit #define PRIMS_OBJECTS_TL "MOVETO", "CONTENTS", "EXITS", \ "DAEMONS", "NEXT", "MATCH", "RMATCH", "OWNER", \ "LOCATION", "GETLINK", "ONLINE", "DB_TOP", \ "DBTOP", "CHOWN", "LINKCOUNT", "GETLINKS", \ "TRIG", "CALLERS", "CALLER", "DAEMON", "KILL", \ "PROG", "BACKLINKS", "BACKLOCKS", "BACKPROPS", \ "NEXTOWNED", "NUMOWNED", "LOCK", "UNLOCK", \ "FORCE", "MEMUSED", "UID", "CURRENT-FRAME-ID", \ "FRAME-ID-BUSY?", "TRIGGER-EXIT" #define PRIMS_OBJECTS_LEN 35 #endif