Stop the analysis pass in Loopy's redraw routine from being conditionalised on !ds->started, so that we still do all the looping over everything even if we know it's all going to be redrawn. This is because deciding how much needs redrawing is not the only important thing in those loops - they also set up arrays like ds->clue_error, which tell the individual redraw functions _what_ to draw. Fixes a bug in which, if you start a Loopy game and make moves causing a clue to light up red for an error and then save your game, loading the same save file at the start of a Loopy run would fail to highlight the erroneous clue. (This commit diff looks large, but actually it changes almost nothing but whitespace.) [originally from svn r9751]