This is heck, a rogue-family game. The object of the game is to find the Crown of Yendor, somewhere in the dungeon, and escape the dungeon with it. The display cursor represents your location. If you are visible, there will also be an @ displayed. To move, use the usual rogue-family direction keys: y k u If the key is shifted (Y, K, etc), the motion \|/ command will be repeated until you run into h-@-l something. If it is typed with control down /|\ (^Y, ^K, etc), it will be repeated until your b j n immediate environment changes. Any command can be given a numeric prefix, by typing digits before it. While typing digits, ^G will abort entering the prefix and DEL or backspace will remove the last digit. Commands that don't use the prefix will ignore it, though. At this writing, the commands that use it are the movement commands, . (wait), and s (search). Commands that use it treat it as a repetition count. Besides movement, the commands you can use are: ? Show this help. / Lets you type a character and tells you what that character represents in the dungeon display. ^P Show the last bottom-line message. Further ^P commands step back through older messages, with ^N returning to newer messages. Typing ESC, RETURN, or ^G aborts the message display and does nothing else; typing some other command ends the message display and then performs that command. ) Show what weapon you're wielding, if any. # Begin an extended command (see below). < If you're at the bottom end of a staircase, goes up it; if not, does nothing. > If you're at the top end of a staircase, goes down it; if not, does nothing. = Show what rings you're wearing, if any. [ Show what armour you're wearing, if any. \ Show what potions, scrolls, rings, and wands you know. If you | use |, the descriptions are shown too; if \, just the effects. D (Followed by a direction key.) Opens a closed door next to you, or closes an open one. The direction key indicates which cell the door you want to use is on. I Look at only part of your inventory, filtered by object type. Object types are indicated using the characters used to display them, except that `u' and `k' can be used to indicate unknown or known objects, respectively. You can give multiple characters; all objects matching any of them are displayed. M Record all the locations you can see on your map. (The operation is aborted if there is, or if there comes to be, a monster next to you.) O Examine or set options. (This currently does nothing, since there currently are no options implemented.) P Put on a ring. Q Quit the game. (This prompts for confirmation.) R Remove a ring. S Save the game. (Doesn't really work yet.) T Take off whatever armour you're wearing. W Wear a suit of armour. d Drop an object. i See your inventory. m (Followed by a direction key.) Moves in a direction, like the movement key, but does not automatically pick up anything in the new location. p Interactively pick up anything in the same location as you. q Quaff a potion. r Read a scroll. w Wield a weapon. (To fight empty-handed, type a -, as the prompt indicates.) z Zap a wand. Which wand, and the direction you want to zap it in, are prompted for. . Do nothing for a turn. s Search the location you're on, and the eight adjacent locations, for secrets. The # command introduces an extended command, which is a command represented as a string of text rather than a single character. When typing an extended command, you can type ? to be shown the alternatives available at the point you're at. Some extended commands have subcommands (for example, "map" has subcommands "use", "view", and "auto"); these are indicated by continuing to read input with a space after the higher-layer command. For example, if you type #m then the only matching command is "map", so if you type a space at that point the game will fill out "#map " and wait for you to type a subcommand. At any point, ESC will abort the extended command. At this writing, the extended commands are: map use Lets you use a particular map. The only common use case for this is switching to an appropriate map after teleporting. map view Lets you look at maps in your inventory without switching which map you're using. map auto on map auto off Turns auto-mapping on or off. It starts out off. When on, you automatically do the equivalent of an M command every time you have an opportunity to do anything; only when the M command finishes will you actually get control. (This is convenient but, because M takes time, hazardous.) drop Allows you to drop multiple things as a single oepration. seed Shows the random-number seed used for the game you're playing. This can be used with -seed on the command line to get the same dungeon again. quit Quits the game, like the Q command. Like the Q command, it prompts for confirmation. inv pack Re-assigns inventory letters so inventory-letter order is the same as the order things are displayed in when you type i.