#ifndef WH_PHASING_H_fd5677ee_ #define WH_PHASING_H_fd5677ee_ #include "structs.h" /* * Phase a monster (or extend its existing phasing) for a given time, * given as an integer numbers of ticks (the second arg). If the * third arg is nonzero, then, when the second arg expires, phasing * doesn't end; instead, a pline message is printed (if the monster is * the player) and the third arg is an additional number of ticks * before phasing really ends. */ extern void phase_mon(MONST *, int, int); #endif