#ifndef _MON_H_25f98ead_ #define _MON_H_25f98ead_ #include "structs.h" extern void makemon_fuse(long int, void *); extern void std_animal_tick(MONST *); extern void std_human_tick(MONST *); extern int std_takedamage(MONST *, int); extern void std_kill(MONST *); extern void std_destroy(MONST *); extern char *amonname(MONST *); extern MONST *newmon(int, LEVEL *); extern int placemon(MONST *, LOC *); extern void gatemon(MONST *, LOC *); extern void movemon(MONST *, LOC *); extern int seestairs(void); extern void killmon(MONST *); extern void initmonst(void); extern void aggravate(void); extern void gainhp(MONST *, int); #endif