#ifndef _SCRSYMS_H_d6dcf6dc_ #define _SCRSYMS_H_d6dcf6dc_ /* Note that no _UNKN_ symbol may be the same as any non-_UNKN_ symbol, though there is no other distinctness requirement */ #if 1 #define SYM_ROCK ' ' #define SYM_UWALL 'U' /* visible only from debugging mode */ #define SYM_USWALL 'S' /* visible only from debugging mode */ #define SYM_UVWALL 'V' /* visible only from debugging mode */ #define SYM_HWALL '-' #define SYM_VWALL '|' #define SYM_TWALL '+' #define SYM_UNKN_WALL 'W' /* player should never see this one */ #define SYM_USDOOR '&' /* visible only from debugging mode */ #define SYM_HSDOOR '=' /* visible only from debugging mode */ #define SYM_VSDOOR '!' /* visible only from debugging mode */ #define SYM_TSDOOR '$' /* visible only from debugging mode */ #define SYM_UNKN_SDOOR '@' /* visible only from debugging mode */ #define SYM_STAIRS_U '<' #define SYM_STAIRS_D '>' #define SYM_JUSTCAVE '.' #define SYM_UNKN_CAVE 'C' /* player should never see this one */ #define SYM_OOS '\\' /* player should never see this one */ #define SYM_GATE_IN '_' #define SYM_GATE_OUT '_' #define SYM_UNKN_GATE 'G' /* player should never see this one */ #define SYM_CHDOOR '#' #define SYM_CVDOOR '#' #define SYM_OHDOOR '`' #define SYM_OVDOOR '`' #define SYM_UNKN_DOOR 'D' /* player should never see this one */ #define SYM_UNKN_TYPE '?' /* player should never see this one */ #else #define SYM_ROCK ' ' #define SYM_UWALL 'U' /* player should never see this one */ #define SYM_HWALL '#' #define SYM_VWALL '#' #define SYM_TWALL '#' #define SYM_UNKN_WALL 'W' /* player should never see this one */ #define SYM_USDOOR '&' /* visible only from debugging mode */ #define SYM_HSDOOR '&' /* visible only from debugging mode */ #define SYM_VSDOOR '&' /* visible only from debugging mode */ #define SYM_TSDOOR '&' /* visible only from debugging mode */ #define SYM_UNKN_SDOOR '@' /* visible only from debugging mode */ #define SYM_STAIRS_U '<' #define SYM_STAIRS_D '>' #define SYM_JUSTCAVE '.' #define SYM_UNKN_CAVE 'C' /* player should never see this one */ #define SYM_OOS ' ' /* probably should match SYM_ROCK */ #define SYM_GATE_IN '_' #define SYM_GATE_OUT '_' #define SYM_UNKN_GATE 'G' /* player should never see this one */ #define SYM_CHDOOR '|' #define SYM_CVDOOR '-' #define SYM_OHDOOR '-' #define SYM_OVDOOR '|' #define SYM_UNKN_DOOR 'D' /* player should never see this one */ #define SYM_UNKN_TYPE '?' /* player should never see this one */ #endif #endif