#ifndef WH_FIGHT_H_e905dac7_ #define WH_FIGHT_H_e905dac7_ /* * APIs exported by fight.c. Currently there is only the one. */ #include "structs.h" /* * One monster (the first one) tries to hit another monster (the second * one) in combat. This handles making to-hit, defense, and damage * rolls as needed. */ extern void mhitm(MONST *, MONST *); #endif