#ifndef WH_PARAM_H_47928115_ #define WH_PARAM_H_47928115_ /* * Various game parameters. Some of these can be casually frobbed; * others would require changing other things as well. (For example, * changing the level sizes requires touching, at the very least, the * special-level templates.) */ // The size of levels. Each of these must be even. #define LEV_X 64 #define LEV_Y 20 // The X and Y offsets of the screen areas beyond the level. #define MXO (LEV_X+1) #define MYO (LEV_Y+1) // The number of "normal" dungeon levels. #define DUNGEON_LEVELS 25 // The number of the dungeon level with the first gate on it. #define GATE_LEVEL 20 // The maximum number of rings a monster may use at once #define MAXRINGS 2 // Chance of noticing a secret just walking by it. #define SEARCH_CHANCE_BASE .02 // Chance of noticing a secret due to ring of searching. #define SEARCH_CHANCE_RING .1 // Chance of noticing a secret when actively searching. #define SEARCH_CHANCE_ACTIVE .3 // Chance of noticing a secret when RING & ACTIVE both. #define SEARCH_CHANCE_ACTIVE_RING .5 #endif