Improve playfield swipe detection. Specifically, accept a small amount of motion the wrong way. As long as the deltas one way add up to less than 1/5 of the deltas the other way, it's recognized as a swipe. (And the other criteria, which are unchanged: the X range needs to be more than twice the Y range, the X range needs to be more than 250, and the time delta needs to be less than half a second.)