.list push off TA_PIXFMT_RGB555 = 0 TA_PIXFMT_RGB565 = 1 TA_PIXFMT_ARGB4444 = 2 TA_PIXFMT_ARGB1555 = 3 ; what happened to 4?? TA_PIXFMT_RGB888 = 5 TA_PIXFMT_ARGB8888 = 6 ; what happened to 7?? TA_PIXFMT_DITHER = 8 TA_CMD_POLYGON = 0x80000000 TA_CMD_MODIFIER = 0x80000000 TA_CMD_POLYGON_TYPE_OPAQUE = [0<<24] TA_CMD_MODIFIER_TYPE_OPAQUE = [1<<24] TA_CMD_POLYGON_TYPE_TRANSPARENT = [2<<24] TA_CMD_MODIFIER_TYPE_TRANSPARENT = [3<<24] TA_CMD_POLYGON_TYPE_PUNCHTHRU = [4<<24] TA_CMD_POLYGON_SUBLIST = 0x00800000 TA_CMD_POLYGON_STRIPLENGTH_1 = [0<<18] TA_CMD_POLYGON_STRIPLENGTH_2 = [1<<18] TA_CMD_POLYGON_STRIPLENGTH_4 = [2<<18] TA_CMD_POLYGON_STRIPLENGTH_6 = [3<<18] TA_CMD_POLYGON_USER_CLIP_INSIDE = 0x00020000 TA_CMD_POLYGON_USER_CLIP_OUTSIDE = 0x00030000 TA_CMD_POLYGON_AFFECTED_BY_MODIFIER = 0x00000080 TA_CMD_POLYGON_CHEAP_SHADOW_MODIFIER = 0x00000000 TA_CMD_POLYGON_NORMAL_MODIFIER = 0x00000040 TA_CMD_POLYGON_PACKED_COLOUR = [0<<4] TA_CMD_POLYGON_FLOAT_COLOUR = [1<<4] TA_CMD_POLYGON_INTENSITY = [2<<4] TA_CMD_POLYGON_PREVFACE_INTENSITY = [3<<4] TA_CMD_POLYGON_TEXTURED = 0x00000008 TA_CMD_POLYGON_SPECULAR_HIGHLIGHT = 0x00000004 TA_CMD_POLYGON_GOURAUD_SHADING = 0x00000002 TA_CMD_POLYGON_16BIT_UV = 0x00000001 TA_POLYMODE1_Z_NEVER = [0<<29] TA_POLYMODE1_Z_LESS = [1<<29] TA_POLYMODE1_Z_EQUAL = [2<<29] TA_POLYMODE1_Z_LESSEQUAL = [3<<29] TA_POLYMODE1_Z_GREATER = [4<<29] TA_POLYMODE1_Z_NOTEQUAL = [5<<29] TA_POLYMODE1_Z_GREATEREQUAL = [6<<29] TA_POLYMODE1_Z_ALWAYS = [7<<29] TA_POLYMODE1_CULL_SMALL = [1<<27] TA_POLYMODE1_CULL_CCW = [2<<27] TA_POLYMODE1_CULL_CW = [3<<27] TA_POLYMODE1_NO_Z_UPDATE = 0x04000000 TA_POLYMODE2_BLEND_DEFAULT = [0x20<<24] TA_POLYMODE2_FOG_TABLE = [0<<22] TA_POLYMODE2_FOG_VERTEX = [1<<22] TA_POLYMODE2_FOG_DISABLED = [2<<22] TA_POLYMODE2_FOG_TABLE2 = [3<<22] TA_POLYMODE2_CLAMP_COLOURS = 0x00200000 TA_POLYMODE2_ENABLE_ALPHA = 0x00100000 TA_POLYMODE2_DISABLE_TEXTURE_TRANSPARENCY = 0x00080000 TA_POLYMODE2_TEXTURE_FLIP_U = 0x00040000 TA_POLYMODE2_TEXTURE_FLIP_V = 0x00020000 TA_POLYMODE2_TEXTURE_CLAMP_U = 0x00010000 TA_POLYMODE2_TEXTURE_CLAMP_V = 0x00008000 TA_POLYMODE2_TRILINEAR_FILTER = 0x00004000 TA_POLYMODE2_BILINEAR_FILTER = 0x00002000 TA_POLYMODE2_MIPMAP_D_0_25 = [1<<8] TA_POLYMODE2_MIPMAP_D_0_50 = [2<<8] TA_POLYMODE2_MIPMAP_D_0_75 = [3<<8] TA_POLYMODE2_MIPMAP_D_1_00 = [4<<8] TA_POLYMODE2_MIPMAP_D_1_25 = [5<<8] TA_POLYMODE2_MIPMAP_D_1_50 = [6<<8] TA_POLYMODE2_MIPMAP_D_1_75 = [7<<8] TA_POLYMODE2_MIPMAP_D_2_00 = [8<<8] TA_POLYMODE2_MIPMAP_D_2_25 = [9<<8] TA_POLYMODE2_MIPMAP_D_2_50 = [10<<8] TA_POLYMODE2_MIPMAP_D_2_75 = [11<<8] TA_POLYMODE2_MIPMAP_D_3_00 = [12<<8] TA_POLYMODE2_MIPMAP_D_3_25 = [13<<8] TA_POLYMODE2_MIPMAP_D_3_50 = [14<<8] TA_POLYMODE2_MIPMAP_D_3_75 = [15<<8] TA_POLYMODE2_TEXTURE_REPLACE = [0<<6] TA_POLYMODE2_TEXTURE_MODULATE = [1<<6] TA_POLYMODE2_TEXTURE_DECAL = [2<<6] TA_POLYMODE2_U_SIZE_8 = [0<<3] TA_POLYMODE2_U_SIZE_16 = [1<<3] TA_POLYMODE2_U_SIZE_32 = [2<<3] TA_POLYMODE2_U_SIZE_64 = [3<<3] TA_POLYMODE2_U_SIZE_128 = [4<<3] TA_POLYMODE2_U_SIZE_256 = [5<<3] TA_POLYMODE2_U_SIZE_512 = [6<<3] TA_POLYMODE2_U_SIZE_1024 = [7<<3] TA_POLYMODE2_V_SIZE_8 = [0<<0] TA_POLYMODE2_V_SIZE_16 = [1<<0] TA_POLYMODE2_V_SIZE_32 = [2<<0] TA_POLYMODE2_V_SIZE_64 = [3<<0] TA_POLYMODE2_V_SIZE_128 = [4<<0] TA_POLYMODE2_V_SIZE_256 = [5<<0] TA_POLYMODE2_V_SIZE_512 = [6<<0] TA_POLYMODE2_V_SIZE_1024 = [7<<0] TA_TEXTUREMODE_MIPMAP = 0x80000000 TA_TEXTUREMODE_VQ_COMPRESSION = 0x40000000 TA_TEXTUREMODE_ARGB1555 = [0<<27] TA_TEXTUREMODE_RGB565 = [1<<27] TA_TEXTUREMODE_ARGB4444 = [2<<27] TA_TEXTUREMODE_YUV422 = [3<<27] TA_TEXTUREMODE_BUMPMAP = [4<<27] TA_TEXTUREMODE_CLUT4 = [5<<27] TA_TEXTUREMODE_CLUT8 = [6<<27] TA_TEXTUREMODE_CLUTBANK8_SHIFT = 25 ; arg is 0..3 TA_TEXTUREMODE_CLUTBANK4_SHIFT = 21 ; arg is 0..63 TA_TEXTUREMODE_TWIDDLED = 0x00000000 TA_TEXTUREMODE_NON_TWIDDLED = 0x04000000 TA_TEXTUREMODE_ADDRESS_SHIFT = 3 ; shift right TA_TEXTUREMODE_ADDRESS_MASK = 0xfffff ; mask after shifting TA_CMD_VERTEX = 0xe0000000 TA_CMD_VERTEX_EOS = 0x10000000 ; EOS = end of strip TA_CMD_BASE = 0xb0000000 TA_RENDER_EVENT = 0xa05f6900 TA_RENDER_BIT = 0x80 .list pop