/* * Copyright (C) 2006 Stas Sergeev * * The below copyright strings have to be distributed unchanged together * with this file. This prefix can not be modified or separated. */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * Purpose: Dummy sound plugin. Doesn't do any sound I/O, but * provides the sound system with the timing. * * Author: Stas Sergeev. */ #include "emu.h" #include "timers.h" #include "sound/sound.h" #include "sound/sndpcm.h" #include "nullsnd.h" static const char *nullsnd_name = "Sound Output: NULL device"; const int frag_size = 4096; static struct player_params params; static int running, locked; static double last_time = 0; static void nullsnd_start(void) { last_time = GETusTIME(0); running = 1; } static void nullsnd_stop(void) { running = 0; } static int nullsnd_open(void) { params.rate = 44100; params.format = PCM_FORMAT_S16_LE; params.channels = 2; return 1; } static void nullsnd_close(void) { } static void nullsnd_lock(void) { locked++; } static void nullsnd_unlock(void) { locked--; } static void nullsnd_timer(void) { double time, frag_time; if (!running || locked) return; frag_time = pcm_frag_period(frag_size, ¶ms); time = GETusTIME(0); while (time - last_time > frag_time) { last_time += frag_time; pcm_data_get(NULL, frag_size, ¶ms); } } int nullsnd_init(void) { struct clocked_player player; player.name = nullsnd_name; player.start = nullsnd_start; player.stop = nullsnd_stop; player.open = nullsnd_open; player.close = nullsnd_close; player.lock = nullsnd_lock; player.unlock = nullsnd_unlock; player.timer = nullsnd_timer; running = locked = 0; return pcm_register_clocked_player(player); }