@prog lop-death.muf 1 999 d 1 i (Given a player, send the player to a specific place, provided the player is under a certain parent. The place and parent are set by props on the program.) : main (player -- ) prog "_arena" getpropstr atoi dbref over location begin ( player arena room ) dup not if pop pop pop exit then over over dbcmp if pop pop break then location loop prog "_sendto" getpropstr atoi dbref moveto ; . c q